Trapped in a Video Game: The Invisible Invasion (Volume 2) *ePub

Kids who love video games will love this second installment in the new 5-book series about 12-year old Jesse Rigsby and the wild adventures he encounters inside different video games. Age Level: 8-12 Grade Level: 3rd and up After Full Blast, Jesse Rigsby and his friend Eric has sworn off video games. But when Jesse is offered the chance to save his friend Mark, of course he says, "Yes." Problem is, Jesse is invisible now, sucked into the world of Go Wild—a Pokémon Go–style mobile game. To reach Mark, Jesse's going to have to shake the Bigfoot chasing him through the school library, survive the velociraptor in the bathroom, and battle the ginormous flame-throwing bat in the cafeteria. Can Jesse stay alive long enough to solve the mystery of what happened to Mark? Read more

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Why Must Read Trapped in a Video Game: The Invisible Invasion (Volume 2)?

This sequel describes what happened to sixth-grader Jesse, the narrator of the original title to this series, right where that story left off. As before, this is a text novel, seasoned with just a few illustrations. Once again, Jesse has found himself in the eponymous dilemma. Yet I must commend the author for the variation he came up with this time, which pays obvious homage to what was, at one point, a wildly popular augmented-reality game. Three other characters from the prior volume have returned, including one whose fate was left up in the air in Book One, and it was satisfying for me to find Jesse and his companions seeking to resolve that character's predicament. This volume is relatively brief, action-packed (seemingly more so than the first book), suspenseful, funny, and meant to appeal to late-year elementary-school readers. No need for excessive detail or exact logic; I could fill those in for myself whenever I felt the need arise. The aim is to just have fun with the story. While there was no gross-out element as in the original, one scenario involving a credit card no doubt proved awkward for one character -- a bizarrely inventive look at what immersion into virtual reality makes possible. The end turned out to be far more a cliffhanger on this occasion.

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