How to Invent Everything: A Survival Guide for the Stranded Time Traveler *eBook

"How to Invent Everything is such a cool book. It's essential reading for anyone who needs to duplicate an industrial civilization quickly." --Randall Munroe, xkcd creator and New York Times-bestselling author of What If? The only book you need if you're going back in time What would you do if a time machine hurled you thousands of years into the past. . . and then broke? How would you survive? Could you improve on humanity's original timeline? And how hard would it be to domesticate a giant wombat? With this book as your guide, you'll survive--and thrive--in any period in Earth's history. Bestselling author and time-travel enthusiast Ryan North shows you how to invent all the modern conveniences we take for granted--from first principles. This illustrated manual contains all the science, engineering, art, philosophy, facts, and figures required for even the most clueless time traveler to build a civilization from the ground up. Deeply researched, irreverent, and significantly more fun than being eaten by a saber-toothed tiger, How to Invent Everything will make you smarter, more competent, and completely prepared to become the most important and influential person ever. You're about to make history. . . better. Read more

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Why Must Read How to Invent Everything: A Survival Guide for the Stranded Time Traveler?

This is a great history book, but as a time traveler who was stranded for 35 years in an alternate ancient-egypt timeline before my friends rescued me, there were a lot of gaps in this book. I traveled back to before the apocalpyse (good luck y'all!) to leave this review. Useful plants were mentioned and discussed without a description of what they look like. Combat in ancient egypt was basically stabbing people with pointy bits of metal. I was eventually able to teach them how to make crossbows and siege weaponry, but that was from memory, not this book. The book helped identify penicillin mold, but not how to grow large quantities of it. We had to do lots of trials with different setups to get a good production system going. It's nice to know coffee and corn are available for cultivation if I can bring them back from the new world, but I wasn't able to take advantage of that in my timeline. A lot of concepts are mentioned, but without the diagrams or step-by-step guides on how to build that tech, you're stuck doing lots of experimentation. I feel like a section on medicinal plants & microbiology might have been helpful. We were close to developing a working microscope before I was rescued. I was hoping for something a bit more practical, like the 'back to basics handbook', but this book does give you a broad overview of major concepts up to the invention of electricity & radio. My advice to you if you're stuck in the past is: quickly establish yourself as a wizard, using whatever tech you brought with you. Heck, the ancient egyptians were impressed with my sunglasses alone. Demand the brightest teens be sent to you, and then delegate, delegate, delegate. Set some to work on developing 4-field crop rotation (an easy one), and then work up the tech tree as rapidly as you can.

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